Re: Gender differences and Glorantha

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Fri, 28 Jan 2005 09:57:28 -0800


> I don't remember off-hand what skills Issaries
> initiates have in this matter, but I bet they've got
> something.

Gultha Goldtongue has the Travel Affinity. It doesn't specifically have "Don't get lost", but it has other useful feats, and you could improvise something out of it, I'm sure.

> How many of the Orlanth sub-cults have a "don't get
> lost" sort of skill?

Tatouth the Scout is the fellow you're looking for in that department. Or at least, "get un-lost".

> Clan common magic? "Know location on tula"?

Keyword skills. "Dragon Pass Geography", "Know Local area". It's something you don't need magic for. (Frex, I doubt that I can get lost in Bailey Flats, my home valley. If I'm near the river, I know where I am because I've walked that river up & downstream for miles. If I'm on a hill, I can take sightings on the two major hills my house lies between. If I'm on my family's ranch, I can instantly recognize wher I am, whether it's Battery Hill, the Fairy copse, the Springs, the Canal, the Swimming Hole, the Rapids, or someplace in-between. (Of course, having "Point to North" as a skill at around 17 helps as well, but still, knowledge of local landmarks is the easiest way to not get lost).

RR
C'est par mon ordre et pour le bien de l'Etat que le porteur du pr�sent a fait ce qu'il a fait.
- Richelieu

Powered by hypermail