I apologize if this is compleatly heretical, but do you people really model your games after TV-shows and movies?
Many people seem to have issues about HQ having very fast character development. This is not a problem with HQ alone, but with most roleplaying systems in general.
Actually the only exception I know is H�rnmaster (a d100 system, somewhat like RQ), where you get a _chanse_ to advance 1% in a skill when you roll a critical success using it. Slow and feels realistic.
The secret why H�rnmaster works is that the craracters start out quite competent in their fields.
HQ, by the book, is pretty much rooted in the D&D tradition of character growth. I suppose Saga play (or at least handling experience like in a saga) will serve those who want realism in this aspect of the game.
For what it's worth, I mostly see little cause of character improvement day-by-day. Change and growth is slow,
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