John Galloway wrote:
...
> And then I thought "Shouldn't
> 'Disrespectful of Authority' be a flaw?" which was followed by "Maybe
> it would be for me but that's not the impression I get from David's
> description."
>
> So, if something that is part of one characters core personality is a
> flaw in another character, who decides whether an attribute counts as
> a flaw?
...
The player, when they create the character. The player chooses when and
whether to use an ability that is not a flaw. The narrator decides for
flaws.
In effect 'X (flaw)' can be interpreted as 'Too X'.