Re: Re: How's the Holy Country holding up?

From: donald_at_...
Date: Tue, 05 Jul 2005 19:56:09 GMT


In message <20050705165459.55369.qmail_at_...> Alison Place writes:

> Adding a paranoid bunch of Lunars working at
>cross-purposes to the official policy of 'conquer, and
>marry Moonson to the land goddess' was mostly a
>potential ploy for the GM to complicate life for the
>players. Giving reasons to help some Lunars when
>you're generally against them is usually a fun
>headtrip for the GM to pull.
>
> I agree that all Donald's potential solutions might
>well work, but letting the players try to sort things
>out should be fun. How far do the PCs want to go to
>help or hinder the Lunar influence? For instance, are
>there any corn blights or pests that would severely
>hamper Hon-eel? Could the players find some and
>import them? Even if a proxy's OK, should Moonson
>have to perform the proxy ritual in the Holy Country?
>Just trying to be constructively obstructive, in an
>MGF way.

I certainly believe there's a bunch of Lunars for every madcap idea that a narrator can devise. The players might even believe that one of them was what the Empire is trying to do. The biggest source of Lunar support for PCs though is going to be politics and trade. For every person and association who benefits from the invasion of the Holy Country there's another that loses out and that's a potential ally. These people have resources and a reason to use them if the PCs are co-operative.

-- 
Donald Oddy
http://www.grove.demon.co.uk/

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