Re: Challenging PCs in combat

From: Victor Lane <this.is.victor_at_...>
Date: Fri, 22 Jul 2005 00:54:24 -0700


If they are kicking Lunar butt, have a Lunar hero band come after that. Either bounty hunters out to collect the bounties placed on the PCs heads or solders order to kill them. Remember that Lunar hero bands can be as or more varied PC parties. Check out ILH if you have it for some cool concepts.

Or, go the other direction and have a challenge that the PCs can't kill to defeat. Say the chief of the clan they are staying with is trying to get information from them to turn over to the Lunars. Once they figure it out (probably after they've given away some important information) they can't kill the chief, because he's protected by the whole clan.

--Victor

On 7/21/05, Tony Davis <gallows_brother_at_...> wrote:
> Hey,
>
> So I've got this big party of PCs all with one-mastery
> hihgest abilities (some of them are in the high one
> mastery range.) Only three or four of them are main
> combatant people. But they can cobble together so
> many augments that it makes it hard to find creatures
> to challenge them. I can toss large lunar patrols and
> Uz raiding parties, broo and scorpion people at them
> but I'd also love to have some groups (or even single)
> high-challenge creatures that they would all have to
> fight together.
>
> These folks are (mostly) Volsaxi heading towards
> Enfrewstead and on to Karse. Any suggestions as to
> bigger monsters that they'd have a harder time dealing
> with? Or even big non-combat extended challenges
> inherent to the area?
>
> In a more general sense, what's the general difference
> between a one mastery combatant and a two mastery
> combatant? is it as simple as 2 W1 folks equal 1 W2
> person, or is it more um... geometric?
>
> tony
>
>
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