RE: Re: Challenging PCs in combat

From: Silburn, Luke <luke.silburn_at_...>
Date: Mon, 25 Jul 2005 11:08:46 +0100


>>I'll admit that I haven't gone back to check, but that seems quite
>>high to me, based on my character. I can often get +8 from magic, but
>>everything else is pretty much innate. No matter how ready, my
>>character is always brave, tough, strong, alert, wearing chainmail,
>>loves her clan, etc.

Well I fronted my initial comments with my assumptions, which is that the typical range of augments for a professionally appropriate contest is: 0-3 'always on'
4-6 'readily available'
6+ (typically 10-12 max) 'full ritual prep'  

My assumptions may be incorrect for particular individuals, which might well be why they are Heroes-in-the-making; or they could be wrong for the world-at-large (and will be of course - OGWV and different GMs will have different assumptions). However having some set of assumptions, thinking through the likely consequences of those assumptions and then basing encounter setups upon those assumptions is a useful exercise for those GMs who have a simmy bent (guilty m'lud) and strive for some degree of verisimilitude in their game.  

>From the description, your PC has about twice my assumed number of innate augments, but matches my assumption for 'readily available' augments that can be deployed if they get some warning of impending trouble. If you were to continue following my scheme then they'd have up to half-a-dozen further augments if they had loads of time (days to weeks) for preparation - the nature, quality and deployment time associated with these latter augments are extremely context dependent however and are firmly in the realm of fiat decisions (traditionally the GM's call, but it could be arrived at by group consensus for those who are more into shared authorship). Such a full-on gearing up for trouble would be the sort of thing that could easily form part (or all) of a gaming session and include a number of sub-contests played out as scenes building towards the big climax.
 

So, is your PC's number of innate, always-on augments for their line of work (being a warrior, right?) typical for a PC hero, typical for all Heroes or typical for pretty much everyone? Also, given that most people specialise to some degree - how many augments can they muster for an out-of-profession contest? Heortling Orlanthi are all warriors to some extent, but few are full-timers - so again it can be useful grist for the GM's cogitations to ponder how often a specialist ends up in competition with non-specialists in their chosen field.  

Of course this is how I like to do things - others have different priorites and different ways to achieve their priorites. Some of the implications of the basic rules mechanics around augmentation are interesting however and not obvious on the first read through.  

Regards
Luke

This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you.

Powered by hypermail