Re: Challenging PCs in combat

From: David Dunham <david_at_...>
Date: Mon, 25 Jul 2005 19:07:37 -0700


Luke

>Well I fronted my initial comments with my assumptions, which is
>that the typical range of augments for a professionally appropriate
>contest is:
>0-3 'always on'
>4-6 'readily available'
>6+ (typically 10-12 max) 'full ritual prep'

I guess I was questioning the assumptions.

>From the description, your PC has about twice my assumed number of
>innate augments, but matches my assumption for 'readily available'
>augments that can be deployed if they get some warning of impending
>trouble.

My character is not always riding a horse, or with her companions, but most of the augments below seem innate to me.

In fact, I see 10 Always On, 9 Readily Available, and who knows for ritual prep.

>If you were to continue following my scheme then they'd have up to
>half-a-dozen further augments if they had loads of time (days to
>weeks) for preparation

I haven't worried about this level of preparation, since as you point out it's extremely context-sensitive.

>So, is your PC's number of innate, always-on augments for their line
>of work (being a warrior, right?) typical for a PC hero, typical for
>all Heroes or typical for pretty much everyone? Also, given that
>most people specialise to some degree - how many augments can they
>muster for an out-of-profession contest? Heortling Orlanthi are all
>warriors to some extent, but few are full-timers - so again it can
>be useful grist for the GM's cogitations to ponder how often a
>specialist ends up in competition with non-specialists in their
>chosen field.

Our loose rule of thumb as Narrators is that any character can come up with +20 if it's an issue they care about.

My character is in fact a warrior (seemed to make sense for the "in combat" part of the subject), though not the mightiest in our group. Her best ability is Spear & Shield Fighting, which just got to 1W2. Exactly what augments are possible depend on the situation, but here are some pretty typical ones.

Always +14:
Brave +2
Magic shield +2
Magic Spear +2
Magic jewel +2
chainmail +3
spear +3

Often Appropriate +15:
Know Lunar Tactics +2
Hate Lunars +2
Relationship: Clan +2
Relationship: Bloodline +2
Horse +3
Ride +3
Fancy saddle +1

Combat Magic +8:
Blazing Spear feat (Combat) +2
Dazzling Flash feat (Light) +2
Ignore Distraction feat (Vigilance) +2
Spear Fighting feat (common magic) +2

Followers +4:
Vingan +2
Elmali +2

Total: +41

Our combat monster regularly has about a mastery over this character; I think the bulk of that is additional augments (IMO this character isn't entirely minimaxed).

Other games will vary -- this seems to me the natural way to play, but it's clearly not the only way.

-- 

David Dunham
Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html
Imagination is more important than knowledge. -- Albert Einstein

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