No, you're right. I was working from memory rather than checking the rulebook.
>> Wait, now I am confused. So our argument is that
>> augmented magic
>> requires you don't think about it? It gets to kick
>> in as an always on augment?
>
>er, no. I don't think that was what I meant.
>I think what I was trying to say is that active magic
>requires that you use it consciously and knowingly.
>Not automatically, not subconsciously, not as an
>instinctive response. I may be wrong, as always, but
>this looks to me like a useful avenue to explore.
That sounds like what I had in mind. A character decides to do something using magic or a skill - that's the active element. All the related skills and magic are augments.
Our problem seems to be players who find that their common magic is the best thing to use in a particular situation and want a way of doing just that. The character wouldn't think like that because they just can't do it.
-- Donald Oddy http://www.grove.demon.co.uk/
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