Re: Augmenting and Play Styles

From: ttrotsky2 <TTrotsky_at_...>
Date: Tue, 02 Aug 2005 21:22:52 -0000

> The alternative to putting limits on augmenting is to use the rule that
> exists, and allow as many pertinent augments as one can find. Not a
very
> radical proposition.

Perhaps I'm misunderstanding what this is a proposed solution to, then (which would explain why I didn't understand your previous post). I thought the stated problem was that some people enjoy doing this, and others don't. Now, I can see why you suggest that imposing a limit won't fix this (because it'll just frustrate those who enjoy adding on all the augments), but I don't see how using that rule that exists satisfies those players who don't want to use lots of augments, and become frustrated when others do so (perhaps because it destroys their suspension of disbelief). I'm not suggesting that there *is* a good solution to this, mind you (though there may be), but I'm unclear as to why 'use the rule that exists' would be a batter option than 'impose a limit' Both seem to frustrate half the players equally.

But, as I say, it could be that I've entirely misunderstood what (if anything) it was you were intending to solve.

-- 
Trotsky
Gamer and Skeptic

MXLPs: 6 (Cap'n Q, Harvey Mills, Tim Hall x3, Brian Rogers)
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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/

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