The reason I say this is that I'm currently playing one of the other demos - Nethergate which is a Romans v. Celts adventure. You can play either side and the game differs in the two different points of view. It uses the Avernum engine. I can see this working for a conquest of Dragon Pass game - you can play either the Lunars or the Sartarites.
TTFN Maddy
> Date: Wed, 02 Nov 2005 20:13:53 GMT
> From: donald_at_...
>Subject: Re: What people play
>
>In message <Pine.GSO.4.58.0511021605040.16187_at_...> Mikko
>Rintasaari writes:
>
>>Some of you here propably came accross the brilliant mod fantasy-quake
>>back in the day. That, and others of it's kind, really made me with I
>>had the time and skills required to make a proper Glorantha action game.
>
>>It wouldn't have to be a terribly long or deep game, but it would be
>>nice to see one with the Gloranthan flavour, instead of the ever present
>>D&D tripe.
>
>Well I've got some of the skills and know enough about the computer
>games industry to know it isn't financially viable. You are talking
>about a year or two's work for a team of programmers, graphics
>artists and actors to make something which matches current standards.
>It has to be done with a full time team because otherwise the timescale
>stretches beyond the life cycle of the equipment it's going to run on.
>
>Next you've got to market it and you're marketing against companies
>with new releases every few months which are similar style but have
>an established link with games people have already bought. Given that
>only a minority of the games published make any significant amount of
>money, what's going to make a Gloranthan one shift enough copies to
>cover costs?
>
>I'd like to see more Gloranthan computer games but the only way
>that's going to be done is by taking an available game and adding
>a Gloranthan theme to it. However you're restricted by the game
>mechanics and you'll have to do a lot of artwork.
>
>--
>Donald Oddy
>http://www.grove.demon.co.uk/
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