John Hughes:
>Firstly, the definition of a hero varies with the
culture and the age.
I was trying to define herodom in a way that I find interesting. If we asked inhabitants of Glorantha what a hero is, I am sure that we would get very disparate answers.
But I was looking for a way to view heroes that I can use in my own games. Making lists of The Top Ten Gloranthan Heroes of All Times is not wrong. Neither is defining a hero as someone who has 10w3 or more in her five best abilities. This way of handling the issue just doesn�t give the answers that I am looking for.
>More recently, the word 'hero' has come to be
frequently applied to
>[�] stockmarket speculators (Digest rules on
obscenity prevent me from
>commenting :)).
�I do have a cause, though; obscenity. I�m for it.� � Tom Lehrer
I just realized that there is yet another aspect of herodom, which none of us has covered: A hero has followers. This is emphasized in the game, and can also bee seen in KoS where both Argrath�s and Kallyrs companions are listed.
Grawe, Philipp:
>My question was asked more because people seem to
have
>a definition of "Hero" as opposed to hero.
I hope that I didn�t seem sarcastic in my post, talking about third level fighters, Superman and the Incredible Hulk. That was not my intention, anyway.
I am discussing the Hero with a capital H, though, not necessarily a player character. Player heroes could become Heroes, of course. I will come back to how I think �my� definition of a hero can be used when playing the game. And it would be great to hear other peoples ideas on that, as well.
>Again, for my part, a SuperHero is simply someone who
>is a Hero to enough different cultures that his name
>becomes ubiquitous.
This seems like a reasonable definition to me. Even though I do not agree that the definition of a hero necessarily must be culturally subjective. One can make a more or less objective definition, I believe.
/Peter Nordstrand
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