So, what sort of things should they be sacrificing (or would they do something else, since Lunars aren't theists)? It will take place, I assume, in a temple, the Lunars being civilised chaps, and at night, when there's plenty of moonlight. I'm thinking of having seven potential guardians coming forward, but defining them only vaguely - after all, the players need to decide the precise abilities and so forth, after they've chosen it. So, there'll be one that emphasises combat, one the links with their homeland, one Lunar philosophy, and so forth. The idea is to give them a focus for what they want their hero band to do - something they don't appear to have really decided yet - but not to restrict them as to the nature of the guardian or its powers.
I'll report on how it works out, after I've done it, but how did other people do it? What sorts of player hero bands are out there? Has anyone had difficulty interesting their players in forming a hero band? What worked or didn't work? Discuss :)
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
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