seeks clarification on
> Subject: God's War vs. Pure Planes
He quotes me:
>> >> What you descibe here is not so much as a HeroQuest as it is the sorcerous >> method of making a new spell or grimoire, or meeting a new being. The >> nature of it is essentially different from a HeroQuest.
>> But the important thing here is that everything is Essential, and the >> conflict is of an absolutely different type than a HeroQuest.
Then Mike asks:
> "Essentially different" and "absolutely different". Ok, but in what way?
In that the Hero Wars are a place of mixture and change, whereas the
God World,
Spirit Plane and Essence Planes are unchangable. The Hero Wars are occurances
of interaction, the Otherworlds are Archetypes of Being.
> We understand that they're going to a different place, but the way
> they go there is very
> similar (travel to a different plane) and the ways they prepare would
> be very similar (solicit
> extraordinary support from others, use a place of power for the
> ceremony, long rituals of
> preparation, etc.) In fact, the first part of it is almost the same,
> since travel to the God's
> War "normally" involves starting off in your home otherworld then
> passing on to some Age.
These similarities stem from the place of Origin, the Everything World.
You could say that taking a car ride to the mall and going to the moon are the
same: you get dressed, get into a vehicle and do something when you are there.
But of course, the moon is not the mall, and the Otherworld is not the
Hero War
world.
> So, aside from the potential modifiers for being in an otherworld, in
> what ways are such
> actions essentially and absolutely different from heroquesting into
> the God's War?
I will repeat it: The Everything World is mixed, a place where the Otherworlds overlap in conflict and Coordination. The Otherworlds are unchanging and “pure.”
--Greg
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