> From: Jane Williams <janewilliams20_at_...>
> Subject: Gods War/ Heros War, and Practice quest results
>
> Picking one tiny bit of that rather large email...
Yea, was huge eh?
I was hoping to have an entire issue of this digest form to myself. :)
>> > But does this never happen
>> > as a heroquest? That is, presumably there are
>> stories of wizardry beings
>> > that discovered magic in the God's War - there
>> exist Wizardry Heroquests.
>>
>> Yes, which is why one goes to the Hero Wars to learn
>> these things now.
>
> I'm still struggling to fit this "Gods War" concept
> into the idea of the "heroplanes" - the word "god" in
> the name makes it seem like a purely theist idea, but
> I gather the whole point is that it's mixed?
Yes.
It rings more clearly than the Gods and Spirits and Essence Wars.
> Here you seem to be treating the phrases "Gods War"
> and "Hero Wars" interchangably? And from the look of
> the top of p192, the Gods War is what the rules
> generally refer to as the Hero Planes?
The terms are synonymous.
>> > Hmm. I recall somebody saying recently that the
>> theism rules said somewhere
>> > that practice quests can produce something like
>> "minor magical abilities."
>>
>> I am afraid that “recall somebody saying” is a weak
>> reference point. Can you
>> quote me a reference in the rules? Or to something
>> that I said?
>
> It was probably me quoting the rule book, a while
> back. Page 191, second column. "Other practice quests
Many thanks for the page quotes.
> have specific benefits as their goal, such as an
> awakened animal familiar or a new magical ability."
>
> It doesn't limit that statement to theism as far as I
> can see. It doesn't use the word "minor".
> It does imply to me that if you want a new magical
> ability, or an awakened animal familiar, you may well
> be doing a Practice Quest.
You are correct in this. These HeroQuests, minor though they be, can be the methods whereby magical powers are gained.
>
> Since the reward for anything is usually proportional
> to the power of the opposition, my guess would be that
> practice quests, being against Mortal World opponents,
> would normally give lesser results than those in the
> Hero Planes, where the opponents are likely to be
> gods, and on average, rather more powerful. But as far
> as I can see, this isn't stated in the rules.
AGain, yes, the magnitude of the resistance does affect the magnitude of the effect.
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