Re: Carrying subjecivity WAY too far

From: Tim Ellis <tim_at_...>
Date: Wed, 22 Feb 2006 12:10:56 -0000

> OK. So as a GM you need to look at the essentials of
> the plot of the story you're following and come up
> with an opponent that fits those essentials, not
> necessarily the specifics. Which is fun in itself, but
> that's a whole different can of worms. (Is Aroka "a
> thing that brings drought", or "a thing that imprisons
> my friend"?)
>

Which is just one of the reasons why a heroquest isn't *just* acting out the story with little/no risk - You know what should happen, but the specifics may vary just enough to force you to make a decision

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