Ah, yes, I keep forgetting that one. It's so different in feel and setting from all the rest, and with that cringe-makingly awful GM and players.
> For example (if I remember correctly)
> characters from the
> "wrong" magic system in that sample quest are
> uncomfortable when the
> party is in the God World (because of the Alien
> World penalty), but OK
> once they get to the Hero Plane.
Hmm, I wonder? The HeroPlane is a mixture of all three forms of magic, yes, but I get the impression it isn't an even mix. If a theist was in an area that was strongly Essence, say, would they feel vaguely uncomfortable?
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