(no subject)

From: Greg Stafford <Greg_at_...>
Date: Fri, 24 Feb 2006 07:40:04 -0800

> From: Trotsky <TTrotsky_at_...>
> Subject: Re: MixedQuest

>> The sailors lack the variety of heroquests that most people have,
>> simply because
>> the Waertagi ruled the sea for such a long time, even in the Hero Wars.
>> So there
>> are not so many mythic age quests that they could attend.
>>
> Hmm. I'd wondered why there'd been no mention of heroquesting so far in
> the campaign (I'm a player, not the GM). Kind of disappointing to
> discover that's not likely to change, though. But there you go :)

Two points here:
1. There ARE some old stories, pre-Waertagi, that can be recovered and adapted;
2. The Experimental Age is opening up
3. As the Hero Wars progress, the world will come apart and rejoin in different
ways, without order, and anything can happen.

> From: Gavain Sweetman <gavain.sweetman_at_...>
> Subject: Re: Re: Carrying subjecivity WAY too far
>
> Yes but...
>
> Won't most cultures know something about other cultures, especially the
> cross-over myths, precicely because they will have (collectively) been sucked
> into the myth everytime it is performed.

Remember that to be "sucked in" their ancestors, or ancestral culture, will have
to have participated in it in the first place.

Most initiates, and certainly most devotees, will know most of the myths of their local cult, even if there are several hundreds. We have a tendency to underestimate the mental powers of people who did not have literacy, but it was
vast. I've read where even peasants knew hundreds of saintly stories in the Middle Ages, for instance (though how that is known I don't fathom.) But think of people who know every little detail of he entie Star Trek series, or know the minutia of Tolkein, for modern examples.

A Vingan won't know all the Issaries or Chalana Arroy myths, however.

> So say a Vingan is doing a "Vinga beats up a troll"
> story. She sucks in a passing troll. Yes, there is a
> "ZZ gets beaten up by Vinga" story, but there's no
> reason why this troll (not a ZZ worshipper) should
> know it.

If he's an initiate, and especially if he is a devotee, he has EVERY reason to know it: he might get drawn into it!! I would even imagine that there are specialists in some places who concentrate on these loser storeis so they can devise ways to prepae for them and counter them. Those counters might not work if someone is drafted into an enemy heroquest, but they would work when preparing to doit themselves. Thus a troll may well know how to beat Vinga in a
prepared story. And if that one gets drawn into a Vinga HQ, he could have some nasty (though impromptu) suprises.

> Does he "recognise" it as being part of a
> story he *does* know, and see things as fitting that?
> "Argan Argar tricks the stupid human (gender
> unspecified)", or something?

ZZ must have fought Vinga for there to be a myth, and thus it will be known by the Zoran Zoranites.

> From: Jane Williams <janewilliams20_at_...>
> Subject: Re: Re: Carrying subjecivity WAY too far
>
>> Won't most cultures know something about other
>> cultures, especially the
>> cross-over myths, precicely because they will have
>> (collectively) been sucked
>> into the myth everytime it is performed.
>
> Sure. But I'm still assuming they won't know those
> myths as well as they know their own ones.

Again, if they are in the myths, then they are their myths. That said,

> they may not. "Know myths
> of ZZ" at 10W2, sure, but that's "know myths of Argan
> Argar" at maybe 10W,

> From:donald_at_...

gets it, with

> I see no reason why the two myths should be better
> known in one cult than the other.

but requires some clarification:

> They won't know "Vinga tricks Argan Argar" at all, they'll
> know "Argan Argar cheated by human female".

They will know and recognize Vinga.

> In the same way
> the human version will be "Vinga tricks troll merchant" or
> just "Vinga tricks a troll".

They will know AA.

> Of course if the two individuals involved are a Humatki and
> a Zorak Zorani then they are both probably at 6 in knowledge
> of that myth.

This would, of course, be experiemental HQing, using foreign cultish knowlede, and hence inherently extremely dangerous for just the reasons you say:

> But then there's no reason why they should get
> involved in that HQ. I'd expect an Issaries or Eyteries
> merchant to be dragged in before a ZZ.

Agreed.

> I'm not sure who's
> the most likely substitute for Vinga - another female warrior
> cult I suppose.

No, it'd be an Orlanthi.

> From: "Robin D. Laws" <rdl_at_...>

comments on the single culture problem

> I think this is an issue arising from the adaptation of Glorantha
> to the RPG medium. In actual play NEGWV (Nearly Everyone's
> Game Will Vary), given that players want and expect to chose
> their characters from the broadest spectrum of available types.
> So mixed parties become the norm in the roleplaying experience
> of Glorantha, no matter how anomalous they are in the literary/
> world-building version of the world.

Which I agree with.

> From: "Rob" <robert_m_davis_at_...>
> Subject: Re: Mixed Magic HQs
>
> Yes, but it is possible to have animists, wizards and theists and
> common magic users all on the heroplane doing a 'heroquest'. Just look
> at the example of play in the book.

As said above:
1. By Robin, this is a result of the rpg adaptation, not a "real" Gloranthan thing commonly found in the world; and
2. The modern Gloranthan world will hae morfe of this, as it is a part and symptom of the disintegrating and mixing of the world in the Hero Wars.

> From: Stephen Tempest <e-g_at_...>

aises an EXCELLENT point

> Although there was the World Council in the Dawn Age, with theist
> Heortlings, sorcerous Mostali, animist Praxians, animo-theist Uz,
> just-plain-weird Dragonewts and Whatever-Aldryami-Are-These-Days Elves
> co-operating together magically. Or did they all conduct their
> separate rites individually and not share magic?

They had a limited number of shared mths which they performed together, al of which had to do with (or were deived rom) the Unity Battle and the I Fought We Won.

> Plus I don't know if it's significant that experimental heroquesting
> only became established once the Council had gone into decline...

HeroQuesting was extremely rare, perhaps Orlanthi "never done," in the First Age. Worship, yes, with things like the Arming of Orlanth; but HeroQuesting didn' really start until the end of the First Age with Arkat and Harmast (and others,les fortunate than these success stories.) And note that, at that time, the cosmic fabric had become loosened.

> From: Jane Williams <janewilliams20_at_...>

> Hmm, I wonder? The HeroPlane is a mixture of all three
> forms of magic, yes, but I get the impression it isn't
> an even mix. If a theist was in an area that was
> strongly Essence, say, would they feel vaguely
> uncomfortable?

It is a mix, though in the earlier ages there are larger chunks of the worlds which, wthrough the wars, get ground down and disriburted more evenly.

But even in the modern Glorantha, there are areas that are primarily one or the
other (think of the Creekstream River.)

Hope hti shelps.

YGWV.



Sincerely,
Greg Stafford

Issaries, Inc.
2140 Shattuck Ave., PMB #2030
Berkeley, CA 94704 USA

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