wrote:
>
>>
> The analogy I use with my players is to put it in the words of a
christian heroquester:
> "We're going to take the roles of the Apostles, and we're going to
ambush the romans
> when they come to the Garden, then we're going to convince Jesus to
lead a rebellion
> against Pilate."
>
The Apostles as player characters: a thought too terrifying to
contemplate!