Re: Re: "Un-failing" at Heroquesting

From: donald_at_...
Date: Mon, 27 Feb 2006 00:51:17 GMT


In message <20060226225832.79992.qmail_at_...> Alison Place writes:
>> markmohrfield_at_... writes:

>> > The Apostles as player characters: a thought too
>terrifying to contemplate!
>
> Considering that the apostles (and Jesus) apparently
>thought that the legions of Heaven would defend them
>(two swords against the Roman army?!), they sound very
>much like HQing adventurers. The terms of victory did
>have to be hastily recast to conform to the facts of
>Jesus' arrest, trial and execution, not to mention to
>allay the suspicions of the Romans.
>
> Many myths are cast to show that a particular flaw in
>the god/hero, or a vital item missing, is all that
>stood between failure and success. So, I can
>perfectly see that many minds would then think, well,
>if I could get Yelmalio to look the right way at the
>right time, then Zorak Zoran wouldn't be able to sneak
>up on him! Or something to that effect.
>
> I suspect that many of the 'failure' myths (e.g.
>Yelmalio at the Hill of Gold) are explained to show
>how this was all part of an ineffable plan and truly
>for the best. In that way, religious heirarchies will
>perhaps prevent their strongest hotheads from deciding
>to try to undo the defining events of their mythology,
>and bring down the wrath of the gods.

The religious heirarchies will certainly try and standardise the myths just as the Christian Church did the crucifixion one. However that took many centuries, conferences and persecution of heresies. Even today there is one sect which believes that Jesus travelled east from the Holy Land after his resurresction and spent many years teaching.

Given that few Gloranthan cults are particularly aggressive persecutors of heresies it's likely that different temples will have different myths and even more explanations of the results. So while one temple may object strenuously to reversing particular myths others may encourage it. And that's before you consider the Lunars who are deliberately trying to rewrite them.

> This must vary between player groups, but it's likely
>that many think that this kind of effect is possible
>if they just prepare well enough, and try hard enough.
> Something that I'll now make sure to scotch, if it
>ever comes up in our group.

Why scotch it? Just hit them with unforseen consequences.

-- 
Donald Oddy
http://www.grove.demon.co.uk/

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