RE: Chaos Magic

From: Jane Williams <janewilliams20_at_...>
Date: Fri, 10 Mar 2006 20:30:05 -0000


Bounced first time, trying again  

> In the meantime, how *have* people been doing chaos magic
> in their games?
>
> It seems that chaos features are straightforward - give the
> creature/person some weird power as a straight ability. That's fine.
>
> But in terms of worshipping a cult and doing magic it seems
> two options present themselves.
>
> 1) Chaos is treated like its own otherworld....

> 2) Chaos can only mimic and corrupt the other systems. ..

> So has anyone brought chaos worshippers into their HQ game?
> How did you handle it?

At the time I took over the Swords campaign, we were in the middle of dealing with a corrupted version of Yelmalio, which we decided was chaotic. This wasn't exactly a design decision, it was more like seeing what effects we wanted and not worrying too much about how we got them. But I think it would fit your second option quite well. At some point I'm going to have to work this out, because the Big Baddie got away, ready to become a Recurring Villain.

These guys were definitely Theist. At least, they thought they were. Only as far as I know there is no god called Oilamley, so it must have been some sort of chaotic god lying to them. They seem to have some sort of tapping ability, via a ritual, and ideas about a false sun that makes things cold rather than hot. Also some idea that their god beat up Humakt and therefore had powers over death. This is a sun god who didn't get killed.

I can't find a nice clear one-place description of them, but if you want a wander through the game chronicles, they're here:

http://www.herewardslegion.info/wikka/wikka.php?wakka=ChronShatteredMirror

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