As I was watching, it occurred to me how much of the storytelling
was game applicable:
- Having a team approach with each character getting a turn in the
limelight
- Sketching out minor characters with a brief illustration of their
powers and their motivations (note: illustration, not just
description)
- Ensuring that the "baddies" have a good reason to do what they're
doing
- The creation of genuine ethical dilemmas, e.g. when Rogue has to
decide whether to "cure" her mutation
And it was a good, fun movie. Vinnie Jones was bloody awful, though.
Tom
- In HeroQuest-RPG_at_yahoogroups.com, "Roderick and Ellen Robertson"
<rjremr_at_...> wrote:
>
> I went to see the new X-Men movie and I rather enjoyed it. What I
> particularly enjoyed was the writers gloves off approach to the
Xmen-
> canon - its seems YXMWV in this case. And what a good job they did
> too. So when you worry about whether you should do this, or wait
for
> so and so supplement, I say, in the spirit of the xmen, follow the
> express rule of Heroquest extrapolate, change things to make a
great
> story and don't let your creativity be shackled (is that a reason
Greg
> is sometimes circumspect on certain subjects, I wonder).
>
> Well said that man.
>
> And it *was* a fun flick - lots of ideas for "magic" special
effects.
>
> RR
> C'est par mon ordre et pour le bien de l'Etat que le porteur du
présent a
> fait ce qu'il a fait.
> - Richelieu
>