Re: Writing my first Lunar adventures - help?

From: donald_at_...
Date: Wed, 02 Aug 2006 23:03:15 GMT


In message <44D0B455.1_at_...> CJ writes:

>I've never actually written an HQ adventure, beyond my tale of stead
>life in Sartar which pretty much wrote itself, so any ideas? I really
>have very little idea where to start, and I thought people on the list
>might be able to help - you always have in the past! Any ideas or
>comments???

Well the first decision is the style of game you're aiming for. At one extreme is the plot centred approach where the narrator decides the objectives and leads the players though to achieving or failing. At the other extreme you write up a group of NPCs with a load of relationships and objectives. Then tell the players to create a character linked to several of them. Or anything in between.

In the first case you write up the essential events and places of the plot and any NPCs you need - the same information found in a published scenario.

In the second case your advance preparation is to *briefly* write up the NPCs - a keyword, an aim and a few words about them. Then get your players to create their characters and then you put a bit more detail about the NPCs they have chosen to relate to. Then you find conflicts - between PCs, between PCs and NPCs and finally between NPCs provided you can drag PCs into them.

There's a lot of discussion about the latter approach on the Forge website (I usually get to it from lokarnos.com). You'll get a much clearer and fuller explanation there but they do tend to use a lot of jargon.

-- 
Donald Oddy
http://www.grove.demon.co.uk/

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