[Continuing]
So, my Holy Country PCs are now somewhere along the Vithelan coast.
With a boat and Dormal. They of course plan to get back to the Holy
Country, open the City of Wonders, and achieve some kind of
satisfactory closing on the Belintar/Pharaoh problem. (Ah, one of them
needs a wife also, or his clan's Asrelia devotee will frown, which
they do NOT want).
And… my brainstorming need was on the East Isles, Vithela, Vormain,
Kralorela, Teshnos/Melib. I need wacky ideas concerning peoples,
places, magical events, anything.
I read Men of the Sea and Glorantha Intro, Revealed Mythologies and
Missing Lands and plan to read Tradetalk #13 and Tales #? (the Sea
Special one, with many things on Haragala).
Some things I want to have in this campaign:
- Friendly natives, hot water, beautiful sand (in stark contrast with
the gloomy waters of the West).
- sages and mystic seers. Yes, Mysticism.
- Keets. Lots of Keets. Parrot-headed pirate Keets! Crane-headed ninja
Keets! Pirate Ninja Keets! Ahem. [For those who don't know, Keets are
somewhat like Ducks, but with many kind of different avian
counterparts. They are one of the main races in the East. Also,
they're cool.]
- Andins [East Islands demons, worshipping Antigods]. They are
described somewhere as big, scaly and horned. I prefer them with faces
like Balinese masks, long black hair falling behind them and moving in
hindu-like dancing pattern.
- A Kralori Big Bad, Fu Manchu style. I played with the idea of a
fallen exiled Archexarch, now using the Immanent Mastery Path,
half-human half-serpentine. He is a mighty Heroquester, has an
alliance with Andins, Vormainu shark-pirates and maybe some Kingdom of
Ignorance trolls. He will try to get his claws on Dormal, to make him
Open the Kahar Sea and the magical protection on the Suam Chow coast.
For now, the power of the dragons stop him from entering.
- The Bamboo Warrior and his Paper Tiger.
- The silk secret. I guess the Kralori don't want the precious magic
to get outside the Kingdom. So it'll have to, of course.
- Hmm, Sofali turtle-people, I guess.
- My players want to have some Imperial Forbidden City intrigues. I
guess they'll accept to come into Lur Nop.
- One of them reminded me his character has a Zabdamar fiancée (!).
- And they want some ancient temple of Doom goodness. I think it's my
holy duty to also give them cannibals, mad cultists, a volcano
explosion and giant apes. Cue Stewards Stanfield and his (in)famous ducks.
So, er…, What do you think I could throw at them? I want to spend a
session or two in Haragala. Does anyone have any suggestion as to what
they can find there? Or any idea of scenes, places, events in the East?
Philippe