>>There is
>>also that thing about finding a niche (Oh, there's no cleric? Okay,
>>I'll be a cleric, you know the stuff).
>> Niche in HQ in the games I've played has been all about the
>>character's personal issues, not what powers they have.
>
>It still comes up quite a bit. With the game Rory set up, there were
>good reasons for the niches, an expedition being mounted, so they
>make sense. Elsewhere, I think a lot of people do still think in
>terms of the multi-legged party monster. I like the idea that the
>party monster has one leg - it is less stable :)
Is this a perception issue in that players think "We need X in the party so I'd better take that rather than what I really wanted to play."?
HQ does away with the problem because you can always add a follower and if not the narrator creates the required NPC.
-- Donald Oddy http://www.grove.demon.co.uk/
Powered by hypermail