Re: Ideas for Natha's Curse

From: Antonio Álvarez del Cuvillo <antalvarez1976_at_...>
Date: Sun, 14 Jan 2007 21:36:39 -0000

> What were the PC's trying to do with their violence? If I were
>GMing, Natha would oppose that.
>
> If for example, if the PC's were trying to grab some magic items,
>Natha would send a dream to a thief, who would steal the item from
the PC's.
>
> Without knowing more about the context,I cannot offer more detailed
>suggestions.

Well, it's a long story. I'll try to explain it with my awful English. Anyway, the story is there in spanish

http://www.itelsys.com/miwiki/glorantha/index.php/Episodio3

Do you remember my questions there about the monstrosity?

http://games.groups.yahoo.com/group/HeroQuest-RPG/message/31349 http://games.groups.yahoo.com/group/HeroQuest-RPG/message/31357

A pelandan family is killed. The little son, a strange 10-years-old, androgynous that appears to be silly has disappeared. The midwife-witch PC knows the creature is the son/daughter of the incestuous relations between two PCs, brother and sister (the sister is the Natha Ordinate); the midwife gave the creature to the family. The Ordinate have had some strange dreams and she is sure that the son is alive, and when she knows about the androgynus, she knows who is he. They also suspect that the creature could be the killer.

There are some clues, and the players know that the family is killed by a very big-Beast, probably a Ganesatarus' demon. In full moon, the Ordinate makes a ritual based in a myth called "Natha pursues Ratakar to the Fourth Hell", and finally they face the demon in a cave.

The demon appears to be THE CHILD. It is androgynus, it has a child face, and has strange drawings in its scales making the House Symbol.

The Ordinate tell everybody not to fight but they attack. Anyway, the demon is near to kill her (she hope that her son doesn't attack her). People fight against the Beast, and it is a very hard combat. At last, when it has negative AP, it continues fighting! (similar to undead). They have to completely kill the child or die! (or they could run away but...) The midwife tells everybody it is the lost child of the two PCs, and they continue. At last, the mother kill 'her own son'! Silence. She is screaming. She has a very hard temper, and she is very protective. She is really, really, really, really, angry. She stand up and cry the curse, powered by the red full moon.

Some player suggest automatic succes and people agree. Well, after that, the true child is sleeping a bad dream in the cave. They don't know what is the relation between the child and the demon. So it was a mistake. Anyway they think the curse is alive and I think that's good that the mistake have consequences.

But a bump-down is probably very hard for that, and also we have already played two episodes (hum, without violence). A bump-down in violent attacks? Hum...

Regards,

Antonio

Powered by hypermail