Re: Augmenting

From: Greg Stafford <Greg_at_...>
Date: Mon, 15 Jan 2007 13:31:26 -0800


YGWV Quoting Jane Williams <janewilliams20_at_...>:

>> > I know a group that plays that keywords are simply
>> broad abilities, and that
>> > you can only augment once with a keyword...is that
>> the intent?
>>
>> Yes.
>
> Interesting. So for instance you could only pick one
> ability from the Warrior keyword to augment your
> Combat skill?

Yes, that's the general rule I follow.
But it is complex, after all. Combat is an ability within the Warrior keyword. Can you use a keyword to augment itself?

I see a lot of abuse or misunderstanding or exploitation of the augmentation rule.

> (Sorry, I don't have the ability list to
> hand to quote examples from.) That idea certainly
> makes the exact list of abilities in a given keyword
> far less critical: since you can only use one at a
> time anyway, it hardly matters whether you're picking
> one from six or one from sixty.

As I said, if they are all at the level of the Keyword, they are just using that ability.

>> > Yes, but do they get a +2 for a Farming ability
>> when they're fighting inside
>> > a barn? Another bad example.
>>
>> Very bad example. Why would that even apply?
>
> You really can't see it?

I thought of that kind of thing. It's fun and colorful suff and I'l love to see it in a game fight, but I don't think it's a normal kind of augment. I might allow it in a game if the player brought it up and had multiple examples of how the ability might apply to a combat. But as a rule--that anything can augment amything--I'd not go for it. Let the player tell me. Fine.



Sincerely,
Greg Stafford

Issaries, Inc.
c/o Greg Stafford
1942 Channing Ave, #204
Berkeley, CA 94704 USA

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