> > Heortlings (if male)
>
> The Heortling men should have this. They ae a rural, "barbarian"
> culture wherein every free man of the clan is expected to take up arms
> in defense of his land.
Yes, I'd have no real difficulty with them, either. Similarly for
cultures like the Grazers.
>
> > Dara Happa
>
> I don' see Combat as a skill on page 40. I see cudgel and dagger, but
> these are more like brawling that real combat, to me. Yea, they are
> still 17 like that Sartar militiaman. OK by me, nonetheless. A
> militiaman with a spear and shield might have some sort of weapon
> advantage against a man with a dager or cudel. YGWV.
To me, brawling is just a type of combat :) But I agree that they'd
suffer a weapon disadvantage against someone with a sword, battleaxe, etc.!
> > Rinliddi
> > Sylila
> > Darjiin
> > Arirae
> > Pelanda
> > Carmania
> > Rightarm Islands
> > Haragala
> > Maslo
>
> It seems wrong that those cultures have any combat skill, except maybe
> a brawling one.
Yes, if you discount 'brawling' type skills, then the list is much
shorter. Just Carmania, Arir, Sylila, and Rinliddi, in fact.
> > Malki Coast (if male)
>
> Is this Pamaltela?
Yeah; its in Umathela.
> I am also surprised that only the Heortlings and Bison Fokk seem to
> have had any gender differences in their Homeland write ups.
The Grazers do, too. Not exactly a large list of differences,
admittedly, but quite a significant one (Tend Horse instead of Archery).
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
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