> It's not help, but do design in the possibility that the PCs come
to
> understand LDoaH's motivations, realise they are sound, and join
with
> him. The players might of course howl with horror if this was the
final
> outcome, but it is such a delicious trap I think it would help
enhance
> the players enjoyment of whatever the actual solution is, knowing
what
> they avoided.
>
> After all, LDoaH was convinced, and are the players any better than
him?
I agree. This has always been an option. At lest in theory. I guess they were on that path when we stopped playing. And it wouldn't be entirely untrue to say that the end came because I didn't have the heart to go through with it.
I know, I was young and foolish :)
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