Re: Enchanting?

From: donald_at_...
Date: Wed, 21 Mar 2007 21:19:00 GMT


In message <617935.70906.qm_at_...> Jane Williams writes:

>OK.... like we usually say, never mind the numbers,
>feel the story. What would happen in a story? You've
>got a Magical Widget. You want to use it to help you
>do some Magical Thing. And you can't be bothered to
>spend the time to make sure you're using it properly,
>and it's happy with things, and is properly integrated
>in with everything else. I reckon this is either going
>to work fine, or go Horribly Wrong. And to my mind,
>that means a rolled augment.
>
>Somehow we'd have to make things so that on average,
>the augment you get is lower than you'd have got if
>you'd taken the time. Over to people who understand
>Numbers for that (and possibly the Rules list?) But
>does the concept help?

Well I don't like variable augments but assuming the standard table of a resistance of 5 x augment is balanced apply a penalty to that contest - say +5 to the resistance for each hour not spent.

-- 
Donald Oddy
http://www.grove.demon.co.uk/

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