> You *can* use contests to model these decisions, and you might want
to if
> there is a good reason for a character to act "against his nature",
but for
> the most part we usually leave these decisions to the player. (
I find it is always more preferable to have a player make a choice for his character, particularly under stress and at moments of high drama. They are the golden moments of our hobby, in my opinion.
I can't help think that I am missing Newsalors point though....
Regards
Rob
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