Re: Conflicts, contests and heroquests

From: Rob <robert_m_davis_at_...>
Date: Tue, 26 Jun 2007 19:46:36 -0000

> You *can* use contests to model these decisions, and you might want
to if
> there is a good reason for a character to act "against his nature",
but for
> the most part we usually leave these decisions to the player. (

I find it is always more preferable to have a player make a choice for his character, particularly under stress and at moments of high drama. They are the golden moments of our hobby, in my opinion.

I can't help think that I am missing Newsalors point though....

Regards
Rob

Powered by hypermail