Re: Re: Common religions and concentrating magic

From: Jane Williams <janewilliams20_at_...>
Date: Sun, 9 Sep 2007 13:27:44 +0100 (BST)

> --- In HeroQuest-RPG_at_yahoogroups.com, "descarga68"
> <descarga68_at_...> wrote:
> >
> > I know I'm not the only person who has found the
> rules dealing with
> > concentrating magic, the various separate
> otherworlds, common magic, etc, confusing.

No, you're not :(

> > 1) Men of the Sea, p 25, describes the Mirrorsea
> "pantheon" as a
> > common religion with gods and majestic spirits but
> no tradition
> > spirits or divine aid. Instead it provides common
> magic charms and
> > feats, both of which worshippers can keep even if
> they concentrate
> > their magic on the spirit world or the gods world.
> Is this the case
> > with other pantheons whose magic is normally
> mixed? For instance, is
> > this true of the East Isles, Kralori, and Teshnan
> pantheons?

Trotsky:

> This would be so in my Glorantha, yes. Although it's
> certainly possibl
> that it varies on a case-by-case basis.

What do you mean by "normally mixed", here? The Orlanthi pantheon includes Kolati (spirits) as well as theism: would that count as "normally mixed"?  

Are we saying here that what you concentrate on is a religion rather than an otherworld?



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