At the time I held that the Lunars had summoned Orlanth to the
mundane plae in the form of a Large super cell storm cloud,
multiplying the magical potency of the Orlanthi in Whitewall by a
factor of 1.5. It is for this reason the players accepted that it was
almost impossible for the Lunars to take the tiny outpost due to the
high quality of the units that defended it.
My player characters had discovered why Whitewall was so important
(they were instrumental in convincing Broyan and kallyr to attempt to
hold it). Once Minaryth had discovered what the Lunars were up to and
a way to counter it the city was abandoned. Because they were
responsible for allowing the darkness back into the world the main
Orlanthi protaganists risked all in their mighty Heroquest to defeat
the Lunar driving of Orlanth from the middle air, which the Battle of
Iceland was merely the start.
http://runegate.org/whitewall/wiki/Rob%27s%20campaign
A bit low brow in motif for some, it does show how you can take the
broad brush ideas from many sources and weave them into a fun
campaign. Special thanks to Jane Williams, Patrik Sandberg, Newt
Newport, Peter Metcalfe and the Whitewall crew for encouragement,
ideas and occassionally colaboration.
Regards
Rob
- In HeroQuest-RPG_at_yahoogroups.com, Jane Williams
<janewilliams20_at_...> wrote:
>
> > Do you have some ideas about the
> >method utilized by the lunar to kill
> > orlanth (before fimbulwinter) ?
>
> Taking Whitewall was what did it. For a fairly mundane (not
prosaic, mundane) description of how that was done, read King of
Sartar - it'll tell you where the meteors landed and so on.
>
> But the more interesting question of why Whitewall was so crucial
isn't in there. Sure, it was the last Great Temple (in RQ terms), but
all the clan-level shrines remained. What we came with on the
WhiteWall list was the idea that due to gradually escalating magic on
both sides, Orlanth was in some sense "tied" to WhiteWall - actually
physically present there to some extent since the Bat was repulsed
right back at the start of the siege, and increasingly so as time
went on. I'm not sure if we ever put the conclusions on the WWWiki,
but Rob used them in his game, so you can see what that looked like
immediately post-Bat in his chronicles.
> www.whitewall.info - sorry, I can't find the exact link from this
PDA.
>
> There also seems to have been some sort of synchronised "killing"
of Ernalda, since her magic stops as well, but I have no idea how
that works.
>
>
>
>
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