Re: Telmori in Heroquest

From: David Boatright <dcboatright_at_...>
Date: Sun, 13 Jan 2008 16:54:18 -0000


Lev Lafayette
> Nota bene: This is actually quite important for my
> current HQ game as a small army of Telmori in Seshnela
> is the only real opposition to revival of the Vampires
> kingdom, led by no less than Theoblanc who turns out
> to be a Vampire-Borist heretic! After almost a year of
> gaming the entire thing is sitting in balance...

The Cursed Telmori have been described as werewovles and Runquest werewolves are immune to bronze weapons. This is what Gods of Glorantha have to say about it.

"They (Wolfrunners) sided with Gbaji in the Chaos Wars, and so were cursed. Their transformation spells vary with the moon's phases. They live in Ralios and western and southern Peloria. The spells taught by the Telmori are Wolf's Head, Wolfhide, and Wolfrunning."

"Wolfhide (Transform Body)
This spell causes the target to grow a tail, to sprout a coat of fine gray fur, and to gain partial immunity to damage. Only magic, fire, iron, or pure (runic) metals harm him. Poison still affects him, if his skin is penetrated. He still needs oxygen, and can be asphyxiated or drowned. This spell may not be cast on Waterday or Clayday (the Dying and Black days of the lunar cycle, respectively)."

There was a Heroes article which may have more to say about.

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