Re: Re: Wyters and Animals

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Thu, 15 Feb 2001 14:35:23 -0500

Peter Larsen wrote:
>
> Roderick Robertson says:
>
> Worshippers (members, really) strengthen the daimon, right? Or
> is
> heroquesting always required? If your clan doubles in size over, say,
> 30
> years without producing any notable heroquesters, your wyter will
> still
> grow stronger. Or am I misunderstanding this?

No, it will. This is an automatic function, like a tree growing. Roderick was noting more aggressive ways of increasing the daimon's abilities.

> I don't have Anaxial's Roster with me, but as I recall the
> section on
> umbroli suggested that Orlanthi heroes often become winds after death;
> some
> of them then go on to become much more powerful. Presumably this
> happens

Maybe. But it depends on just how they work it. But I think in this case it depends purely on how powerful they were in life. They _recover_ power as their worship increases but there's a finite upper limit based on your power in life when you still could learn new things. Sometimes, you know things but just don't have the juice to get them working....

(come on scotty, we need wyrd power)

> through worship of some sort; does it require heroquesting or does
> simply
> increasing the number of people telling the stories and sacrificing to
> that
> wind do the trick?

No, it needs heroquesting SPECIFICALLY to increase that wyter's magnitude. Tellign stories about how cool the Black Oak Clan wyter is doesn't help the wyter (though it IS a cool wyter) unless it results in more worship -- at this point they've joined the community and... oh... they're in the clan (by definition).  

> >Greg & I discussed the change from War-clan to Peace-clan ala KoDP,
> that it
> >requires a change of Wyters - so clans who have stayed essentially
> the same
> >type (war or peace) for the last 1600 years will have great stores of
> >magical energy (in the form of discovered abilities and gifted magic)
> while
> >those that change every few years have much less powerful wyters
> since they
> >swap them every few years, not giving them a chance to "build up"
> their
> >magic.
>
> You can't just "pack up" you peace wyter to rest in the Loom
> House while
> you hall the war wyter out of his iron jar, I suppose....
>
> Peter Larsen

Not unless you want a really, really cranky peace wyter -- however, two or three 'standard' wyter might be known by the clan. I don't think the process is entirely random.

But you'd loose the 'experience' that the wyter would have gotten (BAD word, I know) while its downtimed. However, you'd be able to call it up and not loose TOO much ground, other than it would probably lose any hero-quest gained abilities over time.

I suspect a clan which switches back adn forth frequently probably does have some good wyter's on call but they would be significantly weaker. Flexiblity does have a downside in this, it seems.

Jeff

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