>
> > I wrote it as a plug-and-play adventure set - something I thought the
> > game needed four years ago. Unfortunately, by the time it is
published
> > or availble we'll be into HQ2.
> >
> > I hope my baby will be at least somewhat relevant. =(
>
> It definitely is. BTW, as far as I am concered BoG is one of the best
> Gloranthan gaming products since the MOB days (along with Dara Happa
> Stirs).
>
> Jeff
>
Has it actually been printed yet? While I'd desperately like to see
it in print (the pdf is grand, but I'd love to hold it in my hands!),
if HQ2.0 is more or less in the can, is there any chance that a couple
of pages of conversions page to 2.0 could be tacked on to the back?
(Or, at the risk of more delays or never seeing it come
out....actually revised for 2.0?)
I would really hate to see this fall through the gaps....
With regard to the more general issue of HQ scenarios....
- I thought that the adventures in HQ were actually pretty good for
beginners, it is too bad to hear that not everyone liked them. I
guess that is a matter of tastes differ.
- A lot of what was put out for HW and HQ v1 strikes me as things
you'd run as your second, or third, or seventy-ninth,
campaign/characters. Take Barbarian Adventures, for example. There
was a number of adventures highlighting the Heortling culture, but the
biggest arc was the one where the characters accompany a group of
healers. That was a great way to show another side of the
Heortlings....but is that really where many people would want to
_start_ their exploration of being a Heortling?
- The follow-on books after BA were focussed on the arc where you get
to be a part of the big events....as was pointed out at the time,
people's first choice is usually to be the _centre_ of events. Maybe
after you've done a lot of that, then you get interested in playing in
the big events in a supporting role, but it is probably not the first
thing you want to play in a new world.
- In other words, to me it seemed that a lot of what was put out was
aimed at people who were already experienced in Glorantha, and not so
much at new players. Which isn't all bad.
With regards to the comments of "don't know how to make a
scenario"....wow, I think HQ has to be one of the easiest systems ever
in which to do something like that. Maybe that could be emphasized in
the new edition?