Re: Supers

From: David Dunham <david_at_...>
Date: Wed, 30 Jul 2008 08:26:47 -0700


Paul

>What special rules or guidance does it need for supers? Seems perfect
>right out of the box to me?

Rules-wise HQ is fine, and HQ2 even better.

HQ2 has sections on power levels, super powers, thematic unity, power-specific limitations, and psychic talents. These are all guidelines or advice for the Narrator.

Frex, on power-specific limitations, "As with any flaw, make sure that the brunt of the disadvantage falls on the player and his character, not on the group as a whole."

-- 

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html

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