RE: Re: HQ 2

From: Matthew Cole <matthew.cole_at_...>
Date: Sun, 7 Jun 2009 22:30:28 +0100


Just back from Germany. Really great time, at Tentacles and on hols.

I just have to ask Trotsky: you mention "freshness" - are you grouping all four of the HQ2 augment criteria under your least favourite one or is that the only one that give umbrage?

I'd be really interested to hear how you and others find experience of using the tests for entertaining and memorable ability augments help you tell the stories you want.

For my part (on behalf of our gaming group), we have found the single augment particularly freeing. At last we had an official rule (previous house rules included: 25 words for an augment narration; 2 or 3 augments; don't keep us all night; go for it and scour all you like we don't mind because it can be fun. None of these pleased the whole group) that actually guided the whole group toward creating exchanges that sounded like story. Frankly, and in my opinion, even a list of half a dozen abilities used to augment would make any exchange read badly if part of a novel or even a telly series script.

To me the new tests all seem designed to promote aspects of artful story-telling, so I'd really like to know how they fail for others.

Cheers

M

-----Original Message-----
On Behalf Of ttrotsky2
Sent: 07 June 2009 20:49
To: HeroQuest-RPG_at_yahoogroups.com
Subject: Re: HQ 2

Chris Lemens:

>

> I was wondering how this was going to work. I'll say it worked very
> well in the two games I played at Tentacles. Instead of the hunt for
> augments that did nothing for the story, every augment had a reason
> and a story result. So, I like it. The best part is that a grossly
> failed augment attempt is as much fun as a critical success.

In the two games of it I played (at Tentacles and Continuum, both last year), I found that the "freshness" requirement was sufficiently distracting from the story that it was at least as bad - and probably worse - than the old hunt for augments. Which made it harder to judge how the one-augment-only rule would have felt as the only change.

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/

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