Re: HQ 2

From: ttrotsky2 <TTrotsky_at_...>
Date: Mon, 08 Jun 2009 16:49:19 -0000

That was my understanding, too.

> >In the two games of it I played (at Tentacles and Continuum, both
> >last year), I found that the "freshness" requirement was
> >sufficiently distracting from the story that it was at least as bad
> >- and probably worse - than the old hunt for augments. Which made
> >it
> >harder to judge how the one-augment-only rule would have felt as
> >the only change.
>
> IIRC, at Tentacles you had the disadvantage of a pre-generated
> character, so searching for a fresh augment took more time than it
> normally might.

Possible, I suppose. Although the minimal amount actually written on the character sheet seems to argue against that. But all I really know is that I didn't like it. Which is enough, I'd have thought.

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/

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