Re: Re: So what do you think of the new rules?

From: L C <lightcastle_at_...>
Date: Sat, 04 Jul 2009 23:21:47 -0400


I think that's a good point, and one I will have to keep an eye out for. In fact, I think a lot of the augments that I fear one won't get due to the limits on augmenting can be brought in through this angle. If you can justify getting to it through story, you can probably bring it in.

Kevin McDonald wrote:

>Note: When playtesting HQ2 I found out that my group of players with
>HQ1 experience needed to be reminded of the new options frequently,
>because they tended to focus on the limitations and not the new
>possibilities. The Narrator needs to keep suggesting plot augments and
>so forth until the players start thinking of it themselves.

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