[Recruiting: Toronto, ON] Heroquest 2.0 in Glorantha in Early 2010

From: Erik <epweissengruber_at_...>
Date: Wed, 07 Oct 2009 20:20:04 -0000


Gotterdamerung – Glorantha Style

Place: Central Toronto, Ontario, Canada
Time: Alternate Weekdays, starting in January 2010

When my Starblazer Adventure game winds down in January I will be looking to try out the new Heroquest rules and the new Sartar campaign setting from Issaries. I would like to start recruiting players now for a very particular kind of Gloranthan gaming, one that combines the aggressive scene-framing techniques of Sorcerer and Burning Empires with the troupe-style of play pioneered by Ars Magica.

I am interested in doing a high-powered Glorantha game set during the climax of the Hero Wars, during the end of which the gods will die and magic will leave the world.

The setting will be in the hill-top sanctuary of a group of powerful magicians trying to preserve something of their traditions as the world goes up in flames. Exact location TBA but it will be somewhere near Dragon Pass.

This is where the Ars Magica influence comes in. All players will create one powerful magician , one assistant to a mage, and 2 to 3 minor functionaries (i.e., the Mage, Custos, and Grog roles from AM). Adventures would feature 1 Mage, several Custoi, and as many Grogs as needed. The player who was the featured Mage would then play a Custos, while one who played a Custos would then get to play his Mage and another would take the GM seat.

So, players in this campaign would have to be comfortable being a GM. Such GM/players would also be comfortable with narrative-focused games. Ideally each session would present one self-contained story, so GM/players would have to be into conflict-heavy scene framing.

Hope to hear from you if you are interested, have questions, or have suggestions

I may be contacted here: epweissengruber at hotmail dot com

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