I could see setting up a game with your own superheroes where you get a package of super powers. Start them all at 13 and then give them masteries to add to the powers, say 5-10. The only proviso being that each super power should have at least one mastery. Maybe extra masteries can be bought by having a flaw, like superman's Kryptonite, that reduce their powers to more normal levels
Gavain
So I've been thinking about a Super Hero game in HQ.
While I get using the ability ranks as story effectiveness and using character description as credibility tests, it remains something that trips people up.
In some ways, I wonder if the new focus has removed some of the benefit of the infinite scale HQ has.
Take, for instance, the Justice League of America or The Avengers. Superheroes of wildly differing power levels. The range of superstrength alone in both groups tends to be pretty huge. The issue is when people have their super strength as an important part of their characters, but are in completely separate scales of said strength. I'm not sure how to handle that in a game. I suppose I could just acknowledge the difference in say Spiderman and Thor's strength as credibility tests when necessary.
Thoughts on how to handle that?
LC
Powered by hypermail