Yasha wrote:
>
>
> I'm trying to get my head around the HQ2 Gloranthan magic rules. So
> far the divine magic and spiritist rules in the Core Rules seem ready
> to use, but I have questions about applying the wizardry rules.
>
Well, I'm still viewing them all as "general themes for the specialist
magicians" and not fixed in stone, so if I'd feel free to bend them
where necessary.
>
> Now orderlies and liturgists follow the same rules as for adepts. So
> is it correct that liturgists are limited to four blessings and/or
> curses until they obtain one mastery? This seems to place parishes
> with inexperienced clergy at a disadvantage compared with HQ1 rules,
> since the Abiding Book and similar scriptures (now grimoires) have a
> wide variety of blessings and curses.
>
Hmm... it does look like the rules are written that way. At first I
thought there was still the "you can use your grimoire skill to try any
spell regardless" but that seems to be gone. You can have them know
these other blessings as indpendent spells of course. I'm likely to
allow people to try spells they don't know but are in their grimoire as
a stretch. (Mind you, I am also likely to ignore the "you have to have
this much mastery to qualify" rules anyway. I can see that as a "you
need to show this is important to your story/character" thing but since
HQ2 isn't a linear scale of "you have a higher rank, this means you are
better at it" I don't think it is necessary or useful.
>
> Also, now orderlies and liturgists travel to the Other Side to obtain
> new spells? I'm guessing that instead of looking like an act of
> ceremonial magic, this would be within the context of a religious rite
> during a church service or a ceremony at an order's lodge.
>
Religious rites look a LOT like ceremonial magic (depending on the
particular type of ceremonial magic). But yes, it would be a church
service, I suspect. In some churches and orders it might be a more
private thing, in others open to the public.
LC