Manuel
On Tue, Dec 22, 2009 at 9:08 AM, L C <lightcastle_at_...> wrote:
>
>
> Manuel MOLINIER wrote:
> > I run HQ2.0 now and find it easier to get people who never played it in
> and
> > the only difficulty is for people to start with those keywords and
> abilities
> > and figure out what they can do.
> > On the other hand in the long term it might be better to have keywords
> with
> > no preset list of abilities.
> >
> I agree with this. I have found that if the keyword isn't very clear in
> the mind of the person and GM, the no pre-set list can cause problems.
> Once you have a good idea of it, though, I find it works far better to
> not feel constrained by a list of abilities.
>
>
> > I think I'll use the ST - TR ability list as example for the people but
> not
> > list them under the keywords in character sheets.
> >
>
> That seems wise.
> LC
>
>
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