Re: Re: Sartar Kingdom of Heroes vs the other published material

From: Manuel MOLINIER <manuel.molinier_at_...>
Date: Tue, 22 Dec 2009 09:26:53 +0100


I ran a very good Starwars game using HQ2.0 and people really loved it. It's quite easy for them to visualize what someone with a keyword can do or not. In this case I confused them by giving them abilities and too much rules related details in the 1st place and all went better when I just told them to pick an archetype and go with it.
I think it all depend on how knowledgeable the people are of the settings or the genre and unfortunately for us Glorantha is not even closely as famous as any hollywood blockbuster.

Manuel

On Tue, Dec 22, 2009 at 9:08 AM, L C <lightcastle_at_...> wrote:

>
>
> Manuel MOLINIER wrote:
> > I run HQ2.0 now and find it easier to get people who never played it in
> and
> > the only difficulty is for people to start with those keywords and
> abilities
> > and figure out what they can do.
> > On the other hand in the long term it might be better to have keywords
> with
> > no preset list of abilities.
> >
> I agree with this. I have found that if the keyword isn't very clear in
> the mind of the person and GM, the no pre-set list can cause problems.
> Once you have a good idea of it, though, I find it works far better to
> not feel constrained by a list of abilities.
>
>
> > I think I'll use the ST - TR ability list as example for the people but
> not
> > list them under the keywords in character sheets.
> >
>
> That seems wise.
> LC
>
>

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