Re: Re: Keywords only, or additional list of abilities?

From: L C <lightcastle_at_...>
Date: Wed, 23 Dec 2009 16:59:14 -0500


I almost exclusively use Umbrella keywords in the games I've played so far. If it is interesting and worth remembering as an aspect of the keyword, it gets listed at some point. If it's obvious it rarely does unless someone spends extra points on it. Works fine for me. LC

David Dunham wrote:
>
> LC
>
> >The cases where it has been an issue for me is
> >when it has been something that people don't know well enough.
> >("Heortling" to someone who has never encountered Glorantha, for
> >instance.) Stuff like "Hunter" "Thug" "Jock" etc, tend to be easy to
> >judge and NOT having listed abilities helped immensely.
>
> I'd recommend using umbrella keywords, and listing representative
> abilities for the keywords you're not familiar with (ideally
> including "etc." so you remember you're not constrained). This way if
> you realize that your Heortling character should in fact have Eight
> Known Drinks, it's easy to tuck into your existing clan keyword,
> rather than start a new ability.
>

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