Manuel
On Thu, Dec 24, 2009 at 2:17 AM, John Machin <trithemius_at_...>wrote:
>
>
> LC
>
>
> > And, to be fair, until you or I have actually read the book, it's
> > probably worth holding back criticism on questions of usability.
> > I suspect, personally, that you and I have similar views on this, but I
> > do think that is the sort of thing I can't judge in advance of seeing
> > what we actually DO have.
> >
>
> Unless the content structure radically differs from the sample chapters I
> am
> fairly happy to continue saying what I have been saying. It's not a
> question
> of content being good or bad, but about how it is delivered so as to
> maximise the size of the potential audience and the usefulness to that
> audience.
>
> I assume that reaching more people is the goal.
>
> Trotsky
>
>
> > I think it's best to think of the keywords in the book as being like
> > 100-word character descriptions - underline the important bits and write
> > them down as your list. It's a bit of a pain, but it's not actually
> > un-doable. I don't think the information has been presented as clearly
> > as it could have been (from the perspective of those who like lists,
> > that is), but it is largely there for the extracting.
>
> Exactly Trotsky, that was going to be my first step, and then expand on
> those extracted points. I think this would show the versatility of the
> keyword: "it does all this, and more besides!".
>
> Darran
>
>
> > What are the sticking points you get into trouble with?
>
> Darran, I totally agree with you when talking about convention games;
> however in a long arc or a "campaign" I ultimately want people to develop
> some understanding (and then passion!) for Glorantha - but I want to "lower
> the bar" a bit. I've used (and mentioned previously) some of my approaches
> -
> but I made use of the ability lists in the previous versions of HQ to help
> convey some of the dense information. A lot of my players are of the "I
> just
> want to look over the options a bit..." sort of person and so like to
> browse. Summary lists help in this, I think.
>
> Big problems have been typically to do wit the religious/magic keywords, at
> least for our games.
>
>
> --
> John Machin
> "Nothing is more beautiful than to know the All."
> - Athanasius Kircher, 'The Great Art of Knowledge'.
>
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>
>
>
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