Re: Re: Keywords only, or additional list of abilities?

From: Manuel MOLINIER <manuel.molinier_at_...>
Date: Thu, 24 Dec 2009 03:03:31 +0100


And as a reminder:
http://www.glorantha.com/hw/P03Keywords1.html This is a published (on official Glorantha website so I believe legally so) and free list of the keywords used at the HW time. Should it be made more accessible than having to dig for it in the old website?
Maybe.

Manuel

On Thu, Dec 24, 2009 at 2:17 AM, John Machin <trithemius_at_...>wrote:

>
>
> LC
>
>
> > And, to be fair, until you or I have actually read the book, it's
> > probably worth holding back criticism on questions of usability.
> > I suspect, personally, that you and I have similar views on this, but I
> > do think that is the sort of thing I can't judge in advance of seeing
> > what we actually DO have.
> >
>
> Unless the content structure radically differs from the sample chapters I
> am
> fairly happy to continue saying what I have been saying. It's not a
> question
> of content being good or bad, but about how it is delivered so as to
> maximise the size of the potential audience and the usefulness to that
> audience.
>
> I assume that reaching more people is the goal.
>
> Trotsky
>
>
> > I think it's best to think of the keywords in the book as being like
> > 100-word character descriptions - underline the important bits and write
> > them down as your list. It's a bit of a pain, but it's not actually
> > un-doable. I don't think the information has been presented as clearly
> > as it could have been (from the perspective of those who like lists,
> > that is), but it is largely there for the extracting.
>
> Exactly Trotsky, that was going to be my first step, and then expand on
> those extracted points. I think this would show the versatility of the
> keyword: "it does all this, and more besides!".
>
> Darran
>
>
> > What are the sticking points you get into trouble with?
>
> Darran, I totally agree with you when talking about convention games;
> however in a long arc or a "campaign" I ultimately want people to develop
> some understanding (and then passion!) for Glorantha - but I want to "lower
> the bar" a bit. I've used (and mentioned previously) some of my approaches
> -
> but I made use of the ability lists in the previous versions of HQ to help
> convey some of the dense information. A lot of my players are of the "I
> just
> want to look over the options a bit..." sort of person and so like to
> browse. Summary lists help in this, I think.
>
> Big problems have been typically to do wit the religious/magic keywords, at
> least for our games.
>
>
> --
> John Machin
> "Nothing is more beautiful than to know the All."
> - Athanasius Kircher, 'The Great Art of Knowledge'.
>
> [Non-text portions of this message have been removed]
>
>
>

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