Re: Re: Keywords only, or additional list of abilities?

From: L C <lightcastle_at_...>
Date: Wed, 23 Dec 2009 23:47:35 -0500


John Machin wrote:
>
>
> LC
>
> Unless the content structure radically differs from the sample chapters
>

There are sample chapters?
>
> I assume that reaching more people is the goal.
>

That's one assumption.
>
> Exactly Trotsky, that was going to be my first step, and then expand on
> those extracted points. I think this would show the versatility of the
> keyword: "it does all this, and more besides!".
>

Now that I think about it, most games don't use lists for these things, do they?
I mean, if I grab a copy of Savage Worlds, aren't the skills each described in a little paragraph?

>
> Big problems have been typically to do wit the religious/magic
> keywords, at
> least for our games.
>

That seems entirely unsurprising.

LC

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