Re: Using HQ2 for Exalted?

From: David Scott <sciencefish_at_...>
Date: Fri, 25 Dec 2009 00:32:15 +0000


Hi,

I've been pondering this for some months now. Most of the conversion is easy, however it's the charms that flavour the system. I don't want to get bogged down in essence and motes area. My current thoughts are to keep the charms and their prerequisites as they are, but remove the magic costs. HPs as xps are still required to buy the charms at their standard costs. They become sort of feats. I'd keep the dots for stats and abilities with every dot after the first a mastery. So strength ooooo becomes something like 10W4.

My main reason for the conversion is that NPCs are as complicated as PCs and I want to eliminate that and use the pass fail cycle. Also combat becomes much easier.

I've got a dragon blooded campaign that currently sleeping and I may want to wake it in HQ2 form.

On 24 Dec 2009, at 11:13, andrew.d.scott_at_... wrote:

> Hello all,
>
> As a long-time fan of Exalted's setting I was wondering how one would go about emulating Creation and its inhabitants with HQ2? I'm pretty new to the system and was hoping to draw on more experienced players ideas on genre pack development.
>
> Thanks,
>
> Andrew.
>
>



David

David Scott. Mac & PC Computer Support.
30 Alfred Road, Acton, W3 6LH.
020-8150-9716 / 07956-589433
http://www.davidscott.org.uk/

[Non-text portions of this message have been removed]

Powered by hypermail