On 25 Dec 2009, at 22:24, L C wrote:
>> Any ideas about the great curse. This is fundamental to the setting. I've thought about having it as a starting flaw at the characters highest skill (as usual). It can't be bought off and triggers when the character fails in something eg Total defeat. >>
It's covered on the wiki http://wiki.white-wolf.com/exalted/index.php?title=Limit_Break and in the main rules p103-5.
>> Personally I wouldn't differentiate between non-supernatural and supernatural at this stage. That's all covered by the +6/-3 bonuses in HQ2. Exalted will also have more masteries, >>
In my game the default is not Solar, but Dragon Blooded and a smattering of Sidereal. There will be Solars later. My game is multi-generational - a bit like pendragon. So in one game you might play your great great great grandfather, the next your mother and as they all vary in power with age, the masteries are going to be needed.
>> What about making them buy the keyword first? Thus getting rid of any complications of rules. I'm keeping the different xp costs for caste and non-caste abilities. >>
You need to look at the rules. Exalted is not a straight forward system. The main book is 400 pages with a quarter of that rules.
> That's the tomb of 5 corners thing?
yes. But it's very cut down.
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