Re: Dungeon Bashing with HQ2?

From: andrew.d.scott_at_...
Date: Mon, 28 Dec 2009 09:59:24 -0000


Interesting. I can see how extended contests might reinforce how important hack and slash is to the genre.

My initial idea was to use a map (there are millions available online)with room descriptions and such but have encounters 'float'. The orc guardpost, the ogre turnkey, another party of adventurers - none of them would be tied to a particular location. Instead I'd bring them out at appropriate moments that arise from story considerations and the PCs location on the pass/fail cycle. Guards and such would be reflected by simple contests vs. low resistances to defeat. The chieftain would be an extended climactic contest that occured at the end of the session. Each chapter of the story would represent a level of the dungeon to be explored in a session of play.

Doable?     

Powered by hypermail