Re: Can HQII do relationship conflicts?

From: Benedict Adamson <yahoo_at_...>
Date: Mon, 30 Aug 2010 15:27:20 +0100


joelarellano714 wrote:
> Can HQ be adapted to handled primarily interpersonal conflicts?
...

As others have said, no adaptation is necessary. Our Red Cow (Heortling) HQ games has always had interpersonal conflict as one of its threads. In the most recent we had conflict between a wife and husband that involved the anomalous status of Lunar sympathisers, and a previous series had a conflict that involved the clash of romance with duty and politics.

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